DOUGLAS HEINKEL
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Games

BUILDING 37  I  Level Designer

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​Team Size – 12 
Development Length – 9 months
Tech Used – Unity, Maya, and Photoshop
Website – 
http://building37.com/

Building 37 is 3D noire investigation game that was developed and published by myself and eleven other team members.  As Level Designer, I applied extensive research and environmental design to establish the game’s distinctive level structure and aesthetic.  As one of the environment artist on the team, I also assisted with the 3D modeling, UV's, texturing, decals, and set dressing of all game assets and level environments.

 
​Tasks:
– Level Design
– 3D Modeling 
– Textures and Decals
​– Set Dressing


ALL WORLD WHEELCHAIR  I  Character and Environment Artist 

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 Team Size – 6
Development Length – 4 Months
Tech Used – Photoshop and HTML
Website – 
http://www.allworldleangame.com/


All World Wheelchair is a 2D web-based factory simulation game to help university students better understand lean manufacturing.  It was developed and published for our client, Dr. Thomas Lacksonen, Professor and Interim Department Chair of Engineering and Technology at the University of Wisconsin-Stout.  The game teaches lean strategic thinking in a simulated wheelchair manufacturing facility.  Our team held meetings with our client throughout development to insure accuracy of lean manufacturing procedures.  I researched, designed, and developed the environmental art assets and sounds for the game.  Also assisted with character creation and UI/UX art assets while also proving all marketing.  

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Tasks:
– Character Artist
– Environment Concepts and Design
– UI/UX Concepts and Design
​– Marketing


WEED INVASION  I  Lead Artist and Designer

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Team Size – 3 
Development Length – 3 weeks
Tech Used – Photoshop, Game Maker, and P
remiere
Website – Play Weed Invasion
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Trailer – 
Weed Invasion Official Trailer

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Weed Invasion was the first computer game I ever created.  This game is a 2D side-scrolling action game based in the American Northwest.  As the games creator, designer, and artist, I came-up with the games concepts, created and maintained the game design document, and would periodically brief the artistic direction and status of the game.  I created all art assets and animations while also proving all marketing assets for the game.  I would also set-up and run team meetings to discuss difficulties and solutions during development. 


Tasks:
– Game Design Document Creation and Management 
– Concept Art
– Character Design
– Level Design
– Environment Design
​– UI/UX Design
– 2D Animation
​– Marketing 
​– Public Speaking


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